I’m making a cardboard model of the new Marble Machine, as a quick way to try different design options. I got the idea from the book ”How Big Things get Done” where the Planning Professor Bent Flyvbjerg recommends cardboard modeling as a low-tech, fast and cheap planning tool for complex projects. I never knew planning could be this much fun, I always thought planning was boring and uncreative. Compared to sketching in CAD this was much faster and felt much more real. Scale 1/10 BOOM!

How can we switch between songs on the new marble machine, fast and reliably?In this video we are looking at a new method to make this possible.

Implementing design requirements into my process helps me focus on WHAT the machine should do rather then HOW it should do it. BOOM

Experienced engineers has told me to write down what the Marble Machine should do, in text (Design requirements) This process has turned out to be way more fun and creative than I first thought. Starting from design requirements creates a solid foundation that I didn't have on the previous machines

I was emailing with an Industrial Design engineer from Apple who told me: "One thing I've learned that can really make a product great is to find the magic and bring it forward."I really love that concept and i think it´s essential for the Marble Machine that i allow the whimsical, artistic, non-engineering parts of the project blossom. Giant flywheel? YES!Combine this with a more strict more deliberate design process should bring us closer to our goal this time.

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